3Glasses CEO Wang Jie: 2017 Virtual Reality

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3Glasses CEO Wang Jie: 2017 Virtual Reality Comes from Baidu VR

The 14th TFC VR/AR Summit was opened today at the Beijing International Convention Center. 3GlassesCEO Wang Jie was invited to attend the forum and delivered the keynote speech "2017 Virtual Reality".

The first year of VR, which was spoken by the media and industry people for three years, was entrenched in the real situation. In the end, how the VR industry is currently developed is only known to practitioners. Some new technologies emerged some time ago, and there are new cross-border. In the end, how VR will develop into a question mark.

Wang Jie showed several visitors about the development of the VR industry in 2016:

1. The first generation of consumer-oriented VR devices appeared in the market.

2. The number of shipments of mobile solutions and boxes for mobile phones has grown geometrically.

3. Nearly $700 million in investment into the VR/AR industry.

4. Well-known companies and e-commerce companies have invested in VR application industry + VR application diversification.

5. With the advent of VR games/videos, reality has gradually evolved into the next major platform for entertainment applications.

Subsequently, Wang Jie briefly introduced the global VR headline shipment volume by about 10m through IDC's data. At this stage, there is no real outbreak of any kind of equipment. If there is a breakthrough in re-content in 2017, the shipment volume will reach A new height, and probably only 50% off at this stage.

The current situation and trends for the VR industry Wang Jie said that the current industry standards gradually formed, professional VR threshold becomes higher, relying on simple and crude hardware manufacturers can not survive, will eventually be eliminated. All major manufacturers, whether hardware or software are in the VR ecological layout, has apparently become the industry consensus. The current number of VR content will rapidly increase in 2017, VR content will be filled, and new VR entertainment platforms will be formed for games, videos, and live broadcasts.

Wang Jie explained the development trend of the two VR hardware types. The first is mobile VR. At this stage, mobile VR is indeed one of the channels that can be quickly popularized. However, Wang Jie said that the advantages of mobile VR may become its barriers, after all, mobile phones. Manufacturers will not lower the price of mobile phones in order to promote the sales of their mobile phones. How to balance the relationship between the two and profits is currently the problem of most manufacturers. Secondly, console or PC games, although allowing players to better experience VR games, after all, their price is expensive and inconvenient to carry has become the current predicament. In the future there will be more ways to change the status quo.

When talking about the mobilization of VR, Wang Jie believes that VR is mobile and mobile VR.

The meaning of VR mobile is the professional VR with customized VR supply chain as its core, including wireless, convenient, automatic mobile, and high cost performance. Mobility VR is only based on the VR of mobile phone's niche core supply chain limited to mobile phone performance. There is a difference between the two, but according to the current situation, there are values ​​that exist at this stage, and she affirmed that VR mobilization is the inevitable trend of VR in the future.

In the end, Wang Jie said that in the future, 3Glasses hopes to define VR interaction standards with everyone in the industry. After all, 3Glasses live in the industry and 3Glasses die in the industry.

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