Japan invented somatosensory compression garments to release the whole body to play science fiction VR

The act of starring in a sci-fi movie is like the "privilege" of a Hollywood star, but there are always people who are trying to make themselves "protagonists."

A group of Japanese young people invented this somatosensory compression garment:

Xenoma E-skin

It senses your movements and projects them into an electronic screen!

What exactly is a synchronization method? Hey, speak!

Swing the arm and swept an attack

Throw hands and move forward

After reading the map, it is estimated that people who know the line must raise their hands to speak! Isn't this like the "human body capture system" that we often watch when shooting science fiction movies?

Well, you're right! In 2008, "Avatar," which once launched a 3D movie title, also used the "Human Capture System" technology to shoot movies.

The “human body capture system” for filming is a motion capture system that uses multiple near-infrared high-sensitivity CCD cameras to record at the same time, and then collects dynamic images of highlight reflective marker balls that are key parts of the moving body.

Then the motion trajectory of the three-dimensional space of the physical object is overlapped with the characters already made in the computer, and it becomes a dynamic and realistic Avatar!

However, this method requires a lot of camera cooperation to complete, and it is costly, thus limiting the development of civilian technology.

In fact, the Xenoma E-skin is not the same technology used to make movies. And this wearable integrated "human body capture system" greatly exceeds the original technology and breaks many restrictions!

The R&D team uses stretchable circuit technology to integrate more than 30 sensors on the clothes, and these miniature inertial sensors are distributed in key parts of the body.

Of course, the number, type, and location of these sensors can be freely customized.

Each sensor acquires real-time posture information based on human motion, and then uploads the data to a computer via the Bluetooth module for calculation, and then real-time motion is performed on the virtual human body.

In this way, the things that would have been solved with a set of professional equipment became a simple and trivial matter of everyday dressing and turning on the computer.

In addition, as a piece of clothing, Xenoma E-skin definitely fulfills the duty of clothing.

The fabric was soft enough to believe that there were electronic components inside.

The main body is made of compressed fabric, easy to dry! And the key is that it is not easy to smell!

The most worrying thing is that there is no problem with throwing a washing machine!

This piece of clothing was exhibited at CES2016 (International Consumer Electronics Show) earlier this year, and it also tried a lot of passers-by experience.

Just two days ago, the R&D team took it to Berlin and took part in the International Consumer Electronics Show in Berlin, Germany.

However, the R&D team displayed itself so hard that it is not for you to wear clothes to make a movie, but to make more friends: let down the reality and indulge in the game...

The R&D team said: When playing VR games, you have to hold a crappy handle. But now you can wear Xenoma E-skin and play VR. You can completely release your body!

Before the gunmen had to take a realistic "analog weapon," and now you can raise your right hand directly to biubiubiu!

Of course, if that's the case, then it doesn't seem very different from Microsoft's X box. Therefore, it is not enough to merely collect the action. This garment can also convey the user's breathing, pressure and body temperature.

In other words, with this dress, you can develop more games that incorporate body functions!

For example, when you are kidnapped in the game, you can decide whether you can successfully escape from the binding according to your strength when you break free; for example, when the character is running, you can determine the running rate according to your breathing stability.

However, boring, the R&D team silently hides the principle and does not plan to tell us how this is achieved...

This article from the Tencent News client from the media, does not represent Tencent News's views and positions.

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