At the VR New Vision Industry Forum held on December 27th, many experts said that the VR industry has many problems in terms of hardware, interactive technology, user experience, etc., and should not excessively pursue explosive growth in content and technology. In 2017, VR will be in a stable development trend. As a next-generation entertainment center platform, the development prospects of the VR industry are worth looking forward to.
Industry bottleneck
Qian Xiaoxiao, vice president of Sanqi Mutual Entertainment Investment, said that VR itself carries the entertainment gene and carries the mission of the next generation entertainment center. However, the current penetration rate is too low, and it is still a relatively niche market.
Peng Fan, co-founder of Qixin Yiwei, believes that as an important application of VR, from traditional PC games to VR games, the amount of data rendered by the screen has increased by more than 7 times, and the requirements for PCs are very high. At present, many ordinary PCs cannot support VR, resulting in a poor user experience. At the same time, unlike traditional PCs, which can be operated with a mouse or keyboard, and unlike touch operations on mobile phones, these interactive technologies are not applicable to VR. VR lacks good interactive technology.
Although the investment in VR is currently cooling down, Qiang Xiaowei believes that VR can provide an immersive experience and has a strong barrier to experience. It can't be considered that the VR market bubble is too big because of the relatively small number of VR devices. "To grasp the essence of VR as the entertainment center of the next generation of human beings, pay more attention to the opportunities of VR content and entertainment, and use industry integration and investment to expand more in this field. It may be a better way for VR companies. Besides VR Beyond the game, VR videos, movies, and live broadcasts are all worth investing in."
The future is worth looking forward to
For the development prospects of the VR industry, Li Shuxin, founder and CEO of Shanghai Moxiang Technology, said that 2017 will be the process of VR popularization from the niche to the public. Shanghai Moxiang Technology has been exploring how the next generation of equipment can achieve better experience and interaction on the existing basis, further enhance the application of VR in games, video and even education, and make VR become a product that meets the needs of the masses. .
Liang Yuan, co-founder of Qianyuan Capital, believes that VR devices will be the next generation computing platform. Don't overdo the explosive growth in content and technology, as long as you follow the right direction, including content production, distribution, and underlying technology. From the perspective of investment, Qianyuan Capital is more inclined to invest in enterprises with technology and technology content. For example, Qi Xin Yi Wei's eye tracking technology, as well as more mature motion capture technology. These technologies will continue to evolve in the next 3-5 years. In addition, companies that develop around VR content creation will not be too risky and will be favored by capital.
Xu Yaping, CEO of Wujin Technology, believes that VR will be in a stable development process in 2017, and there will be no outbreak.
Our company provied many kinds of garden speaker,which has the characteristics of exquisite and lively shape, excellent sound playback effect, etc.The glass reinforced plastic simulation technology carefully designed and made, durable, realistic appearance, can be a genuine effect.It is suitable for use in outdoor environments to play excellent background music and voice playback functions.
Garden Speakers,Outdoor Speakers,landscape speakers,Rock Speakers,lawn speaker
Taixing Minsheng Electronic Co.,Ltd. , https://www.ms-speakers.com